Job Closed

Game Designer (AI/combat)

Cut to Bits
🌎 Remote (Anywhere)
Contract Full Time
Experience Level Junior (1–2 years)
Published Date
Closed Date

Studio Cut to Bits is looking for a Game Designer for our unannounced game for an original IP on the Unity engine.

We are looking for someone that can design enemy AI archetypes and balance the fight system in a 2D platforming game using 3D assets.

Our ideal candidate is someone who has enough experience and motivation to work independently and is a good collaborator.

As a part of a small core team, we also want someone who enjoys indie games and can bring their own ideas to the table.

Responsibilities

  • Design enemy AI archetypes

  • Design player fight moves

  • Balance the combat with an eye for improving player feelings and satisfaction in combat

Qualifications

  • Experience in working on melee combat mechanic

  • Experience in working with the Unity engine

Nice to have

  • Experience in working on a 2D platformer

  • Proficiency in Blender

  • Proficiency in playmaker

The position is full-time with benefits.

The position is remote or hybrid based on the candidate’s preference

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