Studio Cut to Bits is looking for a 3D modeler and Environmental Artist to be the principal artist on our unannounced game for an original IP on the Unity engine.
The game is a light fantasy title so we are looking for someone that can create models and hand-painted textures to match our style.
Our ideal candidate is someone who has enough experience and motivation to work independently as well as be a good collaborator.
As a part of a small core team, we also want someone who enjoys indie games and can bring their own ideas to the table.
Responsibilities
Create in game 3D models
Create Textures
Build levels and create striking visual compositions
Optimization and bug fixing
Qualifications
Experience in 3D modeling
Experience in texturing
Experience with working in a game engine
Nice to have
Proficiency in Blender
Proficiency in Substance painter
Proficiency in working with the Unity engine
The position is full-time with benefits.
The position is remote or hybrid based on the candidateβs preference.
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