Job Title: Tools Programmer
Status: Full-time / Permanent
Location: 1001 Rue Lenoir, Studio A-329, Montreal, QC H4C2Z6, CA
~ The Studio
Compulsion Games is a first-party game studio and subsidiary of Microsoft’s Xbox Game Studios, located in Montreal, Canada.
As a boutique team of industry veterans, we trust and respect each other, with shared love and passion for our craft. Our games have won praise for their art, music, world-building and engaging narratives and we are now excited to be working on our next major project, which we can’t say too much about, just yet.
You might have noticed we like to take on troublesome themes and create characters with compelling, human flaws. Our story-telling typically has a healthy dose of darkness and comedy thrown in for good measure.
~ The Need
We’re looking to add a talented Tools Programmer to the engineering team, to help create and engineer tools that are stable and durable. The tools and features you build will help the overall productivity, efficiency and effectiveness of our production team, who are working hard on our next iconic game.
~ The Role
Our games are made using Unreal Engine, with a solid C++ codebase and a number of systems that are intertwined with other disciplines, so previous experience and proficiency with UE4 and C++ is preferred, although the role of a Tools Programmer could be quite varied and often involve working on features and tools that work outside of the game engine. The purpose is to support our Engineering, Art and Design disciplines achieve more efficacy in their work by designing and building tools that lighten the workload or help our workflow improve.
~ The Person
We’d like you to have at least 3 to 5 years experience in the games industry, preferably working with PC and/or Console Games and we expect you to have shipped at least 1 to 2 high-quality games in your current or recent position. With this exposure, we expect you to understand the fundamental principles of working in a diverse and multi-disciplinary team and the life-cycle of a successful project.
Specific Role Requirements:
- 2+ years experience working in Games.
- Experience with Unreal 4 would be a plus
- You should be a highly skilled and confident programmer using C++.
- We would hope you are someone that plays games regularly and understands the fundamentals of multi-disciplinary team interaction and how your role fits within that.
- Your technical skills should be high-quality, combined with excellent communications skills in order to collaborate effectively with a diverse group of artists, designers and animators.
~ Our Culture
Compulsion Games is a quality-led studio with a humble team, who enjoy experimenting with an artistic approach to making games. We like to hire people who are drawn to our core values of trust, autonomy, harmony and craftsmanship; living up to those values and sharing our vision.
The team is passionately committed to championing both diversity and accessibility for our people and our players; a consistent value throughout the Xbox Game Studios group. Therefore a core part of our hiring process is ensuring new hires are well-aligned in order to build a harmonious team and company. We care deeply about our team and their wellbeing, so you’d be joining a close-knit group that are creative, inclusive and care about developing one another.
This is a full-time position, with full salary and studio benefits based in our new Downtown location, by Atwater Metro station. Our new studio is currently under construction, which we’re excited to be moving into once the situation with COVID-19 safely allows us to do so.