Cold Symmetry is growing. We're currently hiring for multiple roles on Mortal Shell II.
Description
About the Role:
We’re looking for a UI Designer with a strong graphic design and visual art background to define the look and feel of Mortal Shell II’s interface. This is not a purely technical role - we’re specifically seeking someone with artistic taste, UI layout and composition skills, and the ability to create striking, game-appropriate visuals that aren’t generic sci-fi overlays.
You'll work closely with other teams at the studio to create production-ready UI assets that are both beautiful and practical for integration into Unreal Engine 5.
This is a game dev role. We appreciate all creative backgrounds, but for this position, we’re specifically looking for candidates with prior game development experience. If you haven’t worked on a game (shipped or in development), this probably isn’t the right fit.
What You’ll Do:
Design key UI elements including HUD, menus, inventory systems, prompts, and iconography
Define the visual language and aesthetic of the interface across all screens and platforms
Create UI mockups, style guides, and final art assets for use in-engine
Collaborate with UI engineers to ensure visual fidelity is preserved in UE5
Iterate on designs based on feedback and performance testing
Help establish a clean, immersive, and high-end visual identity for Mortal Shell II’s interface
We’re Looking For Someone Who:
Has strong graphic design fundamentals: composition, typography, hierarchy, spacing
Understands how to create UI that’s legible, elegant, and tone-appropriate (think brutalist, grounded fantasy)
Has experience designing UI for games or interactive media
Can deliver polished, game-ready assets (PNG, SVG, sprite sheets, icon sets, etc.)
Understands the practical constraints and resolution demands of Unreal Engine 5
Can adapt style to fit existing art direction and worldbuilding
Is comfortable working collaboratively with tech and design teams
Bonus Points For:
Familiarity with in-game UI implementation (UMG, Blueprints, etc.)
Motion design experience (transitions, hover states, etc.)
UI work on shipped games or dark/atmospheric projects
An eye for visual narrative and environmental storytelling