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Bungie is looking for a Technical Design Lead in Publishing Creative Studios (CS) to lead our Technical Design team, which is responsible for designing and building advanced cinematic gameplay capture tools and workflows. In collaboration with the Director of Operations and Capture Art Lead, you will help set the technical standards and workflows needed to show off Bungie’s IPs to their full potential. Informed by our Development, Marketing, and Publishing Leads, you’ll empower a team of Technical Designers to build and improve upon the virtual set environments that are used when creating our engaging and information-laced high-impact videos. This role reports to the Sr. Manager, Creative Studios Operations.

RESPONSIBILITIES

  • Lead the technical design team to deliver tools and workflows for gameplay capture and help guide the documentation standards that are used to inform and guide new users of the gameplay capture suite.

  • Develop and support a healthy, collaborative team environment focused on aiding partner teams in achieving their goals

  • Collaborate with our Creative Studios and Gameplay Capture leads to enhance and support the creation of live gameplay capture

  • In partnership with the Capture Art Lead, mentor and guide members of the Capture Art Team to ensure best practices in support of the creation of Trailers, ViDocs, B-Roll, Social and Reference Videos

  • Lead the development of technical pipelines including the development of new prototypes that enhance the capabilities of existing systems in creative ways

  • Be the primary point of contact for implementation of complex content that stretches the capability of existing systems and projects that require heavy design/engineer interactions

  • Drive alignment and creative conversations between capture artists, video directors, designers, artists, and engineers

  • Actively contribute to planning meetings and creative kickoffs and represent the technical design team

  • Work with Production and Operations to understand upcoming releases and plan support structures needed to demonstrate new gameplay mechanics and features

  • Drive actionable technical feedback from creative leads and other stakeholders

  • When required, operate and leverage in-development capture tools to enable compelling captures

REQUIRED SKILLS

  • Experience managing and leading a diverse team in games, entertainment, publishing or marketing

  • Ability to troubleshoot complex problems that impact the team's productivity

  • Driven to establish a collaborative environment with other disciplines

  • Significant experience developing and improving capture tools and workflows throughout the iterative phases and challenges of game development

  • Familiarity working with game development engines and content creation tools

  • Advanced Knowledge of cinematography tools used in film and animation as well as an understanding of applying filming techniques to game capture, such as camera moves, DOF, lens choice, etc.

  • Excellent written, communication, and presentation skills

  • Ability to take initiative and work independently with little supervision

NICE-TO-HAVE SKILLS

  • Experience working with proprietary game engines and workflows

  • Real world animation or cinematographic technical experience

  • Passion for storytelling in film development and a creative eye

  • Familiarity with Bungie's current and past releases

Listed below is this role's base pay range. In other locations that Bungie has approved for remote work, this pay range may be adjusted up to +/- 10% and some roles may be classified as non-exempt (hourly). This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future. In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.

Bellevue Pay Range

$132,000—$161,000 USD

Bungie full-time (non-contract) employees in the U.S. also receive:

  • 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position

  • 10 paid Floating Days annually, prorated in the first year of employment based on start date

  • 10 paid Bungie-observed holidays annually

  • One hour of Paid Sick Time (PST) for every 30 hours worked

Contract and International FTE employees receive competitive benefits through their relevant contracting agency.

So you don't meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that women and people of color are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you're interested in this position but your past experience doesn't line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!

Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees located outside of CA, CO, DC, FL, GA, ID, IL, MA, MD, MI, MN, NC, NJ, NY, OR, TN, TX, UT, VA, WA, or WI will need to establish residency in one of the states we are compliant in within 45 days of a start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion.

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