Currently, weβre looking for a passionate music composer/producer to handcraft the main theme of our project. This main theme will complement and augment the universe, art style and unique narrative around our game. We know that music composition is a creative endeavor prone to subjective analysis, therefore weβre ready to provide you with a supportive style guide and enough documentation to set the criteria that satisfies the needs of our game. From there, we will work together with clear objectives, deliverables, timeline and budget.
You will collaborate closely with our sound designer and parts of the studio team to ensure consistency of our vision. You will be responsible for delivering the score, midi tracks, raw printed instrument tracks, and DAWβs session files. We will be happy to discuss plugins, VSTs, libraries, and recording equipment/microphone techniques.
Kindly include a demo reel that highlights your skills as a music composer and as a producer.
Qualifications
Knowledgeable in music theory and history.
Basic familiarity on writing interactive music for videogames.
Understand stems-mixing technique.
Well versed in Loudness Units Standards.
Added bonuses
Work with Pro Tools.
Work with Native Instruments.
Have prior experience with Wwise.
Love strategy and/or tactics games.
2K
PlayStation
thatgamecompany
Larian Studios
Ubisoft
People Can Fly