This job listing expired on Apr 25, 2021
Job Responsibilities
- Identify proper mesh topology as well as repair and/or give feedback to the 3D modelers
- Carry out the rigging and skinning of the characters to meet the needs of project Animators and of the Art Directors
- Work together with Technical Artist and Tool Programmers to create tools that increase the effectiveness of the productionโs workflow
- Ensure good use of projectโs technical constraints
Qualifications
- Good knowledge of body mechanics and anatomy
- Highly proficient in current industry tools (Max or Maya)
- Excellent rigging and skinning skills
- Good knowledge in modeling and animation
- Good knowledge of 3D-related mathematics
- Knowledge of the game pipeline
- Excellent problem-solving skills
- Ability to understand technical constraints
- Ability and desire to work in creative and collaborative teams
- Ability to manage their own time and work within deadlines
- Good communication and English skills.
Bonus
- Previous experience in game development will be very appreciated
- Scripting experience with MaxScript, MelScript, Python, C#, C++ or others is considered a plus
- Experience with standard industry tools like Motion Builder, Photoshop