At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:
WWE 2K is seeking an experienced 3D Environment Artist to join our team. This position will work closely with other artists, animators, designers, and engineers to model visually striking arenas and environments for the WWE 2K franchise. We’re constantly challenging ourselves to push boundaries and looking for someone who is equally passionate about making high quality games! You will report into the Lead Environment Artist.
What You Will Do:
Work with the art director, props artists and environment team to create amazing environments which serve as extensions to the thrill and spectacle of the WWE experience
Work across disciplines to ensure your environments conform to performance standards and functionality requirements
Pilot new methods and advanced techniques to produce the best-looking environments possible
Create clear workbooks and style guides for outsource; review deliverables, providing concise feedback if needed, and implementing the final product
Ensure that assets are optimized for target platforms while retaining artistic integrity
Provide estimates, manage time, and hit deadlines to stay on track with set schedules and tasks
Who Will Be A Great Fit:
Artist portfolio demonstrating 2+ years of experience with console games as an Environment Artist or similar role, with at least one shipped title
Proficient in the creation of high-quality assets using Maya, Zbrush, Photoshop and Substance Painter
Experience creating physically based materials
Strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline
Exceptional communication skills
Ability to maintain high quality assets with consistency without continuous supervision
Love for video games (not just ours!)
Might Be Nice:
Familiarity with asset tracking tools like Perforce, JIRA, and Shotgun
Experience with real-time, physically-based lighting
Proficient in creating collision for physics assets
Experience rigging and skinning assets in Maya
Familiarity reviewing and providing feedback to outsourcers
The pay range for this position in California at the start of employment is expected to be between $86,130 and $110,700 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com