Terraria’s developers say it’s “hard to move on” due to the game’s success
Re-Logic, the developer behind the 2011 2D sandbox game, has made several attempts to stop developing new content for the game; however, the title is still supported as it "still sells like hot cakes.”
- Over the last 12 years, Terraria has become a massive success, releasing on a variety of platforms with many free updates adding new content along the way, resulting in the game selling 44.5 million copies worldwide as of May 2022. Despite this, Re-Logic has attempted to end support for the game several times over the years, with Ted "Loki" Murphy, head of business strategy and marketing, stating in an interview with PCGamer that the version 1.3 patch in 2015, which added over 800 new items and a slew of changes, was intended to be the "final" version of the game. Of course, this was not the case, as the developers had "all these cool ideas—unfinished business, so to speak.”
- The "Journey's End" update in 2020 provided another opportunity for the studio to pull the plug on Terraria, but once again, another set of patches followed, adding additional content that had been cut from the major update. Despite this, Murphy has stated that it "feels right to start work on a second project" following the "fan-driven" Labor of Love update in 2022 and the upcoming 1.4.5 patch, which will include a crossover with the Metroidvania title Dead Cells. Future updates, however, may still be released, with Murphy stating that the team can "never say never" after multiple attempts to walk away from the game.
- Andrew "Redigit" Spinks, Re-Logic's Head, told fans before leaving Twitter that Terraria was still selling "like hot cakes" despite being 12 years old and that there is "so much demand it makes it hard to move on." In fact, Re-Logic has expanded beyond video games, collaborating with Paper Fort Games to release a board game based on the action-adventure title, which is said to "expand the universe of Terraria by faithfully combining the digital game’s biome exploration, character progression, base building, and epic combat with tabletop mechanisms," so it's likely the studio will continue to capitalize on its success elsewhere.
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