TearUp is the Unreal Engine superhero game we've been waiting for
In development by solo, indie developer, Micah Berninghausen, TearUp is a destruction game being built in Unreal Engine 5.
Superheroes have captured the hearts and imaginations of people around the world, becoming an integral part of contemporary culture. With a surge of support on social media, superhero games have gained immense popularity. However, the TearUp game takes the superhero gaming experience to unprecedented heights by offering full destruction which was previously absent in the genre.
At the core of TearUp's revolutionary gameplay lies the integration of physics-based interactions with static meshes. All static meshes in the game are imbued with physics actors, allowing them to react dynamically to movement projections and replication requirements. This means that every action a player takes will have tangible consequences, as structures crumble and debris scatters in response to their heroic exploits.
The mesh breakdown system in TearUp takes destructibility to the next level. Each world mesh is meticulously divided into smaller debris meshes in real-time, creating a visually stunning and immersive experience.
Micah has also taken inspiration from the Matrix City Sample Levels, integrating various elements into the game's world-building process. This includes the inclusion of building interiors such as floors, elevators, and stairs, all procedurally generated for a diverse and immersive experience. Utilizing Nanite Fully HD meshes, TearUp enables players to fly through buildings, ensuring that the action never comes to a halt.
With its groundbreaking gameplay mechanics, TearUp sets a new standard for superhero gaming. By embracing full destruction, the game offers an exhilarating experience that enables players to unleash their inner superhero, or anti-hero. TearUp promises to immerse players in a world where their actions have real consequences and where no obstacle is insurmountable.