iPhone Scanned Face Transformed into Metahuman using Unreal Engine 5's Mesh to Metahuman Feature
Pasquale Scionti a prominent Principal Lighting/Lookdev Artist hailing from Toronto, Ontario has showcased their latest project. Using the Polycam app, Scionti has scanned their face using an iPhone, and then seamlessly imported the mesh into Unreal Engine 5.2.
The new Unreal Engine 5.2 features the groundbreaking Metahuman Plugin, enabling artists like Scionti to craft distinctive characters. The Mesh to Metahuman feature revolutionizes character creation by offering a quick and intuitive method to generate photorealistic digital humans. With MetaHuman Creator, a cloud-based application, artists can effortlessly craft fully rigged and ready-to-use MetaHumans in mere minutes, utilizing preset characters as a starting point. Moreover, the plugin for Unreal Engine allows the conversion of custom meshes into MetaHumans, giving creators unparalleled flexibility in bringing their visions to life.
Polycam, the leading 3D capture application for iPhone and iPad, empowered Scionti to create high-quality 3D models from photos, including full 360 photos, with the added convenience of LiDAR sensor-based scans. The application also facilitated on-device editing and export in multiple file formats.
Thanks to this combination of cutting-edge technology, Pasquale Scionti demonstrates how artists can push the boundaries of creativity and achieve remarkable results in the realm of character design and digital art.
Follow Pasquale on Twitter and ArtStation.