This job listing expired on Aug 27, 2021
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Overview

The Tools Engineer will work closely with artists, lead programmers, designers and producers to design, implements and maintain project development tools.

Responsibilities

  • Work directly on content authoring tools used by the development team;
  • Work closely with the leads and other engineers to plan and build new tools and technology features;
  • Monitor performance and memory usage and plan and execute performance and memory optimizations;
  • Develop other game, editor, tools or infrastructure features as required;
  • Work well with other engineers, designers, artists and IT personnel.

Qualifications

  • Bachelor's degree in Computer Science or equivalent
  • 3+ years game industry programming experience
  • Excellent knowledge of C++
  • Experience with game engine content tools and pipeline
  • Excellent systems design experience
  • Experience with multithreaded, real-time systems
  • Experience balancing performance and maintainability
  • Excellent organization and time management skills
  • Ability to write clear, maintainable, portable code
  • Ability to contribute innovative and original ideas towards all aspects of game production and development
  • Strong communication and organizational skills
  • Must work well under pressure and handle multiple tasks
  • Passion for making GREAT games
  • Experience playing previous Bethesda Games Studios games