This job listing expired on Apr 1, 2021
Overview
ZeniMax Online Studios is seeking a Senior Player Movement Systems Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This role will serve under the Lead Systems Designer to design and tune player movement systems and mechanics, and hone them to industry-leading quality. A developer in this role will serve as a player movement mechanics specialist and will collaborate with leads across all development disciplines in creating supporting gameplay systems to use player movement mechanics in many exciting gameplay scenarios.
Responsibilities
- 5+ years related experience
- Design, create, and maintain documentation for player movement systems and mechanics
- Tune new and existing movement mechanics to emphasize fluid and fun traversal
- Build test spaces where movement mechanics can be prototyped, tuned, and combined in fun ways to represent the range of possibilities player movement systems bring to gameplay
- Work with the Lead Level and Combat Designers in defining metrics and use cases for player movement
- Work with animators to pre-vis player moves and generate ideas for new moves
- Work with the gameplay engineering team in implementing movement mechanics and their supporting tuning and debugging features
- Work with the Principal Encounter Designer in building movement mechanics for combat gameplay
- Work with the camera team to emphasize momentum and action in movement while showing clear gameplay options
- Serve as the project point of contact for all movement mechanics and systems
- Collaborate with all development disciplines to bring player movement systems from early vision to industry-shaping final implementation
Qualifications
- Deeply creative with a great sense of what makes movement in gameplay fun
- Ability to work collaboratively in a cross-discipline development environment
- Some knowledge of animation systems
- Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
- Excellent understanding of the design fundamentals of visual language, building challenge, and teaching mechanics
- Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
- Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
- Excellent verbal and written communication skills
- Working knowledge of scripting or programming
- An online portfolio which clearly demonstrates relevant work experience
Preferred Skills
- Experience developing Open World games
- Experience in animation
- Experience with level design
- Strong public speaking skills