ZeniMax Online Studios is seeking a Lead Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This role will architect and implement gameplay systems and mechanics, and hone them to industry-leading quality. Aside from designing technically complex gameplay systems, a developer in this role will collaborate closely with project engineers, artists, animators, and other designers to bring gameplay to life.
Responsibilities
Oversee tech design team and direction of project vision
Design and create modular gameplay components which will be used to propagate gameplay features throughout the world
Write scripts utilizing component API to facilitate gameplay implementation in an entity component system (ECS) based engine
Collaborate with feature teams on the designs of systems and mechanics with a focus on usability and implementation approach
Help establish script implementation standards and best practices
Work with engineers on expanding the capabilities of the scripting system
Contribute and maintain script utilities to facilitate content building using scripts
Provide strong direction for user workflows and usability in tools and pipeline development
Advocate for tech design as a critical role in game development
Qualifications
8+ years related experience
Expertise in programming or developing in a visual scripting system
Solid gameplay design fundamentals with an understanding of what makes gameplay fun
Ability to work collaboratively in a cross-discipline development environment
Familiarity with the many types of assets from which a game is built
Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
Excellent verbal and written communication skills required
An online portfolio which clearly demonstrates relevant work experience
Preferred Skills
Experience developing Open World games
Familiarity with third-person action or roleplaying games
Familiarity with Entity Component System (ECS) architectures
Experience in animation, UI programming, creating or using shaders, or FX systems
Strong public speaking skills