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ZeniMax Online Studios is looking for a Gameplay Engineer to help implement gameplay systems in our new engine for the studio’s next AAA project.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Design and architect new game systems

  • Refine systems throughout the development cycle of the project

  • Collaborate with designers, artists, and other engineers for feature development

Qualifications

  • 3+ years experience in game development in the capacity of a Gameplay Engineer

  • Robust programming skills/experience in C++

  • Solid architecture, system design, and analytical skills

  • Self-motivated with strong collaborative and communication skills

  • Ability to write clear, maintainable, portable code

  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience

  • Knowledge of Modern C++

  • Strong math skills related to development of gameplay systems(Linear Algebra, Vector Math, Probability)

  • Prior experience with developing content creation tools from the ground up while working in close collaboration with other tools engineers and designers