ZeniMax Online Studios is looking for a Gameplay Engineer for The Elder Scrolls Online to implement and maintain game systems and fix bugs across our client/server architecture. This position will work closely with designers and artists in order to provide a great user experience.
Responsibilities
- Design and architect new game systems
- Refine gameplay systems throughout the development cycle of the project with a focus on combat and player abilities
- Collaborate with designers, artists, and other engineers for feature development
- Optimize code to improve CPU utilization and reduce memory footprint
Qualifications
- 2+ years of software development experience
- Proficient in C++
- Solid architecture, system design, and analytical skills
- Strong communication skills
- Ability to write clear, maintainable, portable code
- Strong debugging skills
Preferred Skills
- Previous experience in game development in the capacity of a Gameplay Engineer
- Experience developing for multiple platforms (Windows, PS4, PS5, Xbox One, Xbox Series X|S)
- Bachelor's Degree in Computer Science or equivalent experience
- Experience with network game client/server architecture
- Experience with working in large legacy codebases