This job listing expired on Dec 8, 2020
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Company Description

With a team of more than 500 talented, innovative and passionate creators, Ubisoft Quebec keeps on growing and continues its ascension. Founded in 2005, the studio has been involved in several key Ubisoft franchises over the years, developing cutting-edge expertise in major AAA game development.

Involved in the Assassin's Creed franchise since 2010, the Quebec team recently assumed the leadership of Assassin's Creed Odyssey, the latest installment in the critically acclaimed series. The team is currently working on a brand new game, Immortals Fenyx Rising, slated for release on December 3rd 2020

Job Description

When you’re a UX Director at Ubi Québec, you’re responsible for guiding our design choices throughout every stage of development to provide players with the most seamless experience possible. With a user-centric focus, you consider every aspect that affects UX in and around gameplay: features, feedback, flow, accessibility, consistency, and much more. Aware of what we’re ultimately trying to achieve and what we’re actually in the process of creating, you help eliminate unwanted friction, frustration, and anything else that prevents fun from coming through.

What you’ll do

  • Partner with other core team members to discuss the game’s overall experience & define how to go about delivering it.
  • Understand and identify player behaviours, goals, motivations, values, needs, etc.
  • Create communication strategies and validation processes + raise awareness of constraints to pave the way for production.
  • Synch up with your UX team to explore possibilities, make suggestions, overcome roadblocks, etc.
  • Work closely with collaborative teams (UI, monetization, programming, audio, art, etc.) to balance game intentions with UX principles.
  • Review user tests and gather feedback + assess problems and iterate to find solutions.
  • Develop our UX best practices + promote them across the studio.
  • Participate in recruitment to build your UX team & foster their long-term growth.

Qualifications

What you bring

  • An undergraduate degree in Game Design, Human-Computer Interaction, Computer Science, or other relevant education
  • Around 5 years of design, UX, or product experience in the video game industry (or related experience)
  • Understanding of ergonomic principles and agile methodologies
  • A highly collaborative, creative, and innovative spirit
  • Excellent communication, interpersonal, and presentation skills
  • Ability to think holistically while building iteratively
  • A knack for translating analytical findings into actionable insights to inform decision-making
  • Consideration of the impact your choices have on end-users and creators
  • A passion for solving complex problems with design solutions and encouraging others to do the same

Additional Information

What to send our way

  • Your CV, highlighting your education, experience, skills, and any games shipped and a cover letter