Technical Director - Level Design (F/M/NB)
Ubisoft teams are made up of 17,000 people spread across more than 30 countries worldwide, all united by a common mission: to enrich players’ lives through unique and memorable gaming experiences. Their energy and talent have brought to life numerous acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer and believes that diversity of backgrounds and perspectives is key to creating worlds where everyone can thrive and express themselves. If you're excited about tackling thrilling challenges, working with cutting-edge technology, and shaping the future of entertainment, join us to create the unknown.
Ubisoft Bordeaux
Founded in 2017, Ubisoft Bordeaux is passionately dedicated to working on top-tier AAA games to deliver the best gaming experiences. Today, the studio has over 400 talents from 20 different nationalities working on renowned franchises such as Assassin’s Creed, Beyond Good & Evil 2, as well as other unannounced projects.
Additionally, the studio houses a Tech branch that develops Ubisoft’s online services (Online Services) and contributes to the Anvil game engine. It also hosts an R&D unit, La Forge, where engineers and researchers collaborate on prototypes to support game development, particularly in AI-related areas.
Job Description
Main Responsibilities
As Technical Director - Level Design (F/M/NB), you will play a key role in designing and optimizing the technical tools and processes related to Level Design. Your responsibilities include:
Defining the technical direction for Level Design, with a strong focus on world-building
Collaborating with technical and creative teams to implement production pipelines
Challenging and validating the technical feasibility of pipelines, features, and tools (data) to ensure optimal efficiency and expected quality
Ensuring the technical validation of levels/worlds and their components
Supervising and supporting project teams on technical aspects related to Level Design/World Building
Contributing to project planning, ensuring stability, optimization, and bug resolution
Writing technical documentation, especially regarding tools and pipelines used
Staying up to date with the latest technical developments in the industry to anticipate and integrate innovations into projects
Acting as the main technical point of contact for teams, ensuring smooth communication between different departments
Qualifications
Technical Skills
Significant experience in Technical Level Design, with previous experience as a Lead or Technical Director (or Assistant Technical Director) on a AAA game
Proficiency in a game engine and its Level Design tools
Strong knowledge of production pipelines and data management tools
Deep understanding of the technical and artistic constraints of Level Design
Experience in performance optimization and technical debugging
Ability to write clear and accessible technical documentation
Soft Skills
Leadership and ability to support technical teams
Excellent communication and project management skills
Strong organizational skills and ability to prioritize tasks
Ability to anticipate technical challenges and propose innovative solutions
Additional Information
Contract: Permanent (CDI)
Location: Bordeaux, France
Recruitment Process
Video interview with one of our recruiters
Technical interview with the hiring manager
Project interview with the producers
If your application is not selected, you will receive a rejection response.