This job listing expired on Dec 7, 2020
Responsibilities
- Assist Artist’s Technical Needs
- Internal In game and post production pipeline
- Cross studio asset and technology support
- Render Farm Management
- Data Management Pipeline and Maintenance
- Implementation of a new rendering system share
- Deployment of the studio machinery
- Followed technical and studio software
- Development of tools to be shared company-wide
- Implementation of Scan4D rendering solution
- Implementation of centralized database
- Implementation of projects structure
- Evolution and growth of team knowledge and technical abilities
Qualifications
- High level of knowledge regarding existing Ubisoft tools
- Self-starting
- Render Farm Management
- The ability to identify workflow and pipeline issues and the ability to build tools and solutions to solve those issues
- Deep knowledge of game engines
- Advanced 3DS Max and Maya abilities
- Advanced knowledge of high poly 3D pipelines for high res images and animation
Desired Skills and Experience
- 3D, Animation,
- Computer Graphics,
- Data Management,
- Development,
- Maintenance,
- Management,
- Maya,
- Production,
- Project Management,
- Rendering,
- Software Development,
- Technical Analysis,
- Technical Design,
- Technical Direction,
- Technical Illustration,
- Technical Support,
- Visual Effects, system,
- centralized database