This job listing expired on Dec 7, 2020
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Responsibilities

  • Assist Artist’s Technical Needs
  • Internal In game and post production pipeline
  • Cross studio asset and technology support
  • Render Farm Management
  • Data Management Pipeline and Maintenance
  • Implementation of a new rendering system share
  • Deployment of the studio machinery
  • Followed technical and studio software
  • Development of tools to be shared company-wide
  • Implementation of Scan4D rendering solution
  • Implementation of centralized database
  • Implementation of projects structure
  • Evolution and growth of team knowledge and technical abilities

Qualifications

  • High level of knowledge regarding existing Ubisoft tools
  • Self-starting
  • Render Farm Management
  • The ability to identify workflow and pipeline issues and the ability to build tools and solutions to solve those issues
  • Deep knowledge of game engines
  • Advanced 3DS Max and Maya abilities
  • Advanced knowledge of high poly 3D pipelines for high res images and animation

Desired Skills and Experience

  • 3D, Animation,
  • Computer Graphics,
  • Data Management,
  • Development,
  • Maintenance,
  • Management,
  • Maya,
  • Production,
  • Project Management,
  • Rendering,
  • Software Development,
  • Technical Analysis,
  • Technical Design,
  • Technical Direction,
  • Technical Illustration,
  • Technical Support,
  • Visual Effects, system,
  • centralized database