This job listing expired on May 25, 2023
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Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future. 

We are looking for a Senior Technical Artist to join our Snowdrop team. In this role you will be working on the Snowdrop content pipeline; you will support our art teams using our in-house developed engine Snowdrop at Ubisoft. You will frequently interact across teams with our other artists, level designers and programmers. In this position you will be working on cross-project support with DCC tools and pipelines to deliver the best practice across multiple games.

You will join a team of experienced technical artists and technical animators. If you have a passion for animation, we encourage you to apply. We are a dynamic team that values knowledge and enthusiasm.

This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap! 

What you'll do 

  • Provide day-to-day technical support to the Art and Tech teams

  • Optimize Snowdrop processes and workflows

  • Develop, maintain, and document production pipeline tools

  • Create samples and examples in Snowdrop engine and/or DCCs

  • Collaborate with production teams to improve and automate workflows

  • Manage and maintain art-specific tools based on user feedback

  • Troubleshoot technical issues and provide solutions

Qualifications

What you'll bring

You are passionate about creating high-quality games and pushing the boundaries of what is possible. You are an innovator, constantly looking for ways to improve the visual quality, the technology behind it, and the workflow to achieve it. You have a combination of classical or 3D art training, strong technical knowledge, and a deep understanding of game development. You are also an excellent communicator, able to share your knowledge with your team and stakeholders. Besides the above we’re looking for someone aligned with our core values and the following skills and experience: 

  • Extensive professional experience with using and customizing DCCs for modelling, procedural content creation, and texture creation, including Substance Painter, Substance Designer, Blender, 3Ds Max, Maya, Motionbuilder, and Photoshop.

  • Proficiency in programming languages such as Python or C#.

  • In-depth knowledge of art asset optimization techniques.

  • Strong game engine knowledge and experience with proprietary, Unreal, and Unity engines.

Additional Information

Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.