Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Düsseldorf is home to nearly 500 people, making up several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies.
Job Description
The Senior Technical Artist will be responsible for developing, supporting, and documenting the pipeline and techniques used by art and technical art teams to ship engaging, high quality VR games within the platform constraints.
What you will do:
Develop new and improve existing tools
Problem solving for key production issues
Recognizing inefficiencies and pipeline issues and identifies solutions
Profiling & performance optimization
Daily support for Art and Tech teams
Enabling other team members to achieve tasks in an efficient & consistent manner
Developing tools & scripts for 3D/2D packages and in-house tools
Creation & maintenance of documentation for Technical Art features and tools
Profiling, analysing and optimizing world content and spaces
Provide the junior members of the team with mentorship
Collaborate with Tech-Art Department, Art-Department, Programmers, Level Designers, Technical Level Designers
Qualifications
What you bring:
Minimum 5 years of experience in video-game production as a Technical Artist
A great ability to think creatively to overcome technical challenges
Experience and understanding of art pipelines for game creation
Advanced skills working with a commercial or in-house 3D engine, preferably Unity
Advanced programming skills in preferably C#, or Python
Experience and understanding of 3DSMax or Maya
Familiarity with the creation of user-friendly tools and/or systems
Clear understanding of art optimization techniques for mobile platforms
Proactive communication skills, while being able to work effectively cross-discipline
Strong organizational skills and a high level of autonomy
Nice to have:
Experience with Houdini in game pipelines
Experience developing shaders in code or with graphs
Experience shipping a game for mobile or VR platforms
Knowledge on rigging and/or technical animation
Experience with Substance Designer in game pipelines
Experience being involved in recruitment or mentoring junior members of a team
What to send our way:
Your CV, highlighting your education, experience and skills
Portfolio with examples of your previous work/projects. You may do so by providing a link to an online portfolio or attaching documents to your resume. All portfolios must contain a detailed breakdown of the work. It must be clear what you, the applicant, are responsible for in your reel, portfolio, screenshots, etc.
Additional Information
Your benefits:
Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year
Self-study And Training Hours: You have access to our in-house library
Company Pension Scheme
Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you
Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Düsseldorf region
Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers
We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.