This job listing expired on Oct 4, 2020
Responsibilities
- Conceptualize, design, script, direct, and build levels for video game products
- Design and implement areas of the game including layout, character placement, and other gameplay related entities
- Collaborate with Creative Director and Lead Designers to contribute innovative ideas towards all aspects of game design
- Collaborate with other Level Designers to define and refine level designs to create an extremely fun, satisfying, and polished level design flow
- Actively participate in and / or lead design specific discussions concerning design reviews and design issues
- Create design documentation based on the direction from the Creative Director and Lead Designers
- Collaborate with the engineering team to develop and enhance the development of tools and processes used in laying out environments
- Work closely with the art department to conceive and design environments that are innovative and visually impressive.
- Apply architecture concepts to levels (flow, threshold, volumes).
- Share knowledge and mentor junior designers.
- Motivate and inspire others to generate new ideas.
- Keep up to date on current gaming trends and latest technology.
- Any other ad-hoc duties, if necessary
Requirements
- Minimum 7 years of experience, with exposure in 2 shipped AAA titles
- Experience on new generation consoles
- Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max, Hammer, Radiant or similar 3D editor)
- Must possess a strong working knowledge of game design systems
- Must possess a full understanding of the relationship between gameplay elements within the level and the overall game as well as all of the ways a player can respond to each gameplay element
- Passion for games and game development
- Deep knowledge of the adventure / shooter game genre and the game development process
- Ability to effectively communicate within a large group project environment
- Solid knowledge of the game production pipeline
- Ability to apply critical thinking and analytical skills to resolve complex issues
- Ability to meet deadlines designated for team projects
- Previous experience using Lua (or equivalent scripting language) to create game mechanics
- Ability to conceptualize exciting level designs that will be satisfying to the player
- Ability to learn new tools quickly
- Some artistic background, formal or otherwise, 2D or 3D, is a big plus
- Strong verbal and written communication skills
- Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment