This job listing expired on Oct 4, 2020
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Responsibilities

  • Conceptualize, design, script, direct, and build levels for video game products
  • Design and implement areas of the game including layout, character placement, and other gameplay related entities
  • Collaborate with Creative Director and Lead Designers to contribute innovative ideas towards all aspects of game design
  • Collaborate with other Level Designers to define and refine level designs to create an extremely fun, satisfying, and polished level design flow
  • Actively participate in and / or lead design specific discussions concerning design reviews and design issues
  • Create design documentation based on the direction from the Creative Director and Lead Designers
  • Collaborate with the engineering team to develop and enhance the development of tools and processes used in laying out environments
  • Work closely with the art department to conceive and design environments that are innovative and visually impressive.
  • Apply architecture concepts to levels (flow, threshold, volumes).
  • Share knowledge and mentor junior designers.
  • Motivate and inspire others to generate new ideas.
  • Keep up to date on current gaming trends and latest technology.
  • Any other ad-hoc duties, if necessary

Requirements

  • Minimum 7 years of experience, with exposure in 2 shipped AAA titles
  • Experience on new generation consoles
  • Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max, Hammer, Radiant or similar 3D editor)
  • Must possess a strong working knowledge of game design systems
  • Must possess a full understanding of the relationship between gameplay elements within the level and the overall game as well as all of the ways a player can respond to each gameplay element
  • Passion for games and game development
  • Deep knowledge of the adventure / shooter game genre and the game development process
  • Ability to effectively communicate within a large group project environment
  • Solid knowledge of the game production pipeline
  • Ability to apply critical thinking and analytical skills to resolve complex issues
  • Ability to meet deadlines designated for team projects
  • Previous experience using Lua (or equivalent scripting language) to create game mechanics
  • Ability to conceptualize exciting level designs that will be satisfying to the player
  • Ability to learn new tools quickly
  • Some artistic background, formal or otherwise, 2D or 3D, is a big plus
  • Strong verbal and written communication skills
  • Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment