Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.

The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.

At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages.

Job Description

As a Lead/Senior Level Designer, you’ll be challenged with supporting the level design team in creating FUN levels, while respect the game’s creative vision. You play a role to participate the level design process at local studio and collaborate with Ubisoft studios all over the world.

What you will do

  • To own level designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the design vision is clearly aligned;

  • Prototype the environment, establish the layouts and suggest ways to use interactive and non-interactive means to create emotion for the player;

  • Work closely with the art team to conceive and design environments that are innovative and visually impressive;

  • Be a positive influence on the team, motivate and inspire others to generate new ideas;

  • Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.

  • Keep up to date on current gaming trends and latest technology.


  • Have in-depth knowledge of how games are built and shipped, from the ground up;

  • Deep knowledge of the adventure / shooter / open world game genre and the game development process;

  • Be bold enough and innovate within the level design processes, question old methods and dare to do try out new ones.

  • Ability to design creative and interesting game levels utilizing 3D tools such as UE4, Unity etc.

  • Confident to exchange ideas, share expertise, coach junior designers in creative and collaborative teams;

  • Ability to manage his/her own time and work within tight deadlines;

  • Good command of written and verbal communication skills in both English and Chinese;

Bonus point

  • Previous team management experience including hiring, coaching, performance management;

  • Shipped reputable game titles;

  • Experience in an Agile/SCRUM environment

Additional Information

Ubisoft CSR commitment

Making a long-lasting positive impact for our players, our teams, our partners and our planet.

In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.