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Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

Job Description

Responsibilities:

  • Build the 3D visual quality benchmark in a PBR pipeline to ensure the whole progress and quality delivery

  • Create realistic 3D models and textures including assets, creatures and characters in accordance with the artistic direction, production deadlines and technical specifications

  • In driving and maintaining the high visual quality of models, inspiring and aligning with the project vision

  • Work with other team (TA, animator, GD, etc.) to create and test placeholder models for early game investigation · Partner with other departments (such as concept and VFX, TA, etc.) to improve the art quality, develop art style, adapt new techniques, tools, and optimize workflow

  • Detect potential risks in production and work with partners to come up with mitigation plans · Mentor and train other 3D artists for both internal and external

  • Deliver feedback to internal and external teams to maintain art style understanding and quality optimization for the Project

  • Guide suppliers in properly executing the production specifications required for different projects. Such as the resource allocation for model and UV, correct processing the effects of texturing and materials

Qualifications

  • 5+ years proven experience in AAA game production as a 3D artist (Ok with the outsource experience)

  • At least one completed project production experience

  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)

  • Excellent understanding of human anatomy and creature structure, hard surface modeling, fabric sculpting · Ability to create 3D related assets which feel "true nature" through texturing

  • Solid Artistic Skill and be creative (such as shape language, silhouette, color theory)

  • Ability to both work independently and on a team

  • Relevant software proficiencies: Zbrush, 3ds max, Maya, Substance Painter, Photoshop, XGen

  • Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity

  • You have an inquisitive nature and a strong interest in the video games industry

  • Be aware of updated cutting-edge industry art software and technology to bring it into practice based on project needs to improve production quality and efficiency

Additional Information

  • Team management experience

  • Fluent English communication ability

  • Basic knowledge of MS office tool