Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
Job Description
Responsibilities:
Build the 3D visual quality benchmark in a PBR pipeline to ensure the whole progress and quality delivery
Create realistic 3D models and textures including assets, creatures and characters in accordance with the artistic direction, production deadlines and technical specifications
In driving and maintaining the high visual quality of models, inspiring and aligning with the project vision
Work with other team (TA, animator, GD, etc.) to create and test placeholder models for early game investigation · Partner with other departments (such as concept and VFX, TA, etc.) to improve the art quality, develop art style, adapt new techniques, tools, and optimize workflow
Detect potential risks in production and work with partners to come up with mitigation plans · Mentor and train other 3D artists for both internal and external
Deliver feedback to internal and external teams to maintain art style understanding and quality optimization for the Project
Guide suppliers in properly executing the production specifications required for different projects. Such as the resource allocation for model and UV, correct processing the effects of texturing and materials
Qualifications
5+ years proven experience in AAA game production as a 3D artist (Ok with the outsource experience)
At least one completed project production experience
Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
Excellent understanding of human anatomy and creature structure, hard surface modeling, fabric sculpting · Ability to create 3D related assets which feel "true nature" through texturing
Solid Artistic Skill and be creative (such as shape language, silhouette, color theory)
Ability to both work independently and on a team
Relevant software proficiencies: Zbrush, 3ds max, Maya, Substance Painter, Photoshop, XGen
Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity
You have an inquisitive nature and a strong interest in the video games industry
Be aware of updated cutting-edge industry art software and technology to bring it into practice based on project needs to improve production quality and efficiency
Additional Information
Team management experience
Fluent English communication ability
Basic knowledge of MS office tool