About Ubisoft & Shanghai Studio:
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
As Ubisoft’s first production studio in China, Ubisoft Shanghai opened its door in 1996 and has been at the forefront of the Chinese game industry. It has been working on major Ubisoft brands such as Splinter Cell®, Assassin’s Creed®, Might & Magic®, Just Dance®, Far Cry® and Avatar: Frontiers of Pandora™.
With our mission to leverage our presence in China, bring a stronger long-term added value to the group, 600+ talents from around the world have jointly developed a world-class expertise in development of open world and wildlife in AAA games, as well as mobile games and live operations.
The Animation Rigger will have to ensure the creation/implementation of the highly versatile rigging systems, animation tools and interfaces for the execution of all specific video game projects.
You will be fully empowered with close collaborations together with the Lead Animation and Technical Directors, in defining the rig requirements and the maintenance of all 3D characters’ throughout the animation process.
What you will do:
Develop the rigging workflow, pipeline and design the documentation for your team.
Develop and improve the tools, procedures for the streamlining of an efficient animation pipeline.
Provide knowledge and solutions for complex rigging, animation and shading pipeline problems. Animate and create Motion editing within a complex animation system.
Hands-on approach in rigging of a variety of characters and props.
What you should be equipped with:
Proven working experience and a keen eye for motion and animation in videogame.
Working knowledge of rigging in 3DSMAX, Maya,
Working experience of Motion builder, and/or other commercial 3D authoring packages.
Extensive scripting experience with Python, Mel and/or Max script.
Team player, good communication skills, functional English proficiency.
Good knowledge of game engines would be a big plus.
Benefits and Perks from Ubisoft Shanghai:
Future of Work framework: flexible hours and up to 8 days of working remotely per calendar month
A minimum of 15 days paid annual leave
Monthly meal and snack allowance
Premium medical insurance plan and free annual health check
Game Package: free access to Ubisoft games on PC plus a rich and expanding library of games & books
Employee Assistance Program: wellbeing solutions, emotional support, and life coaching
10+ staff clubs featuring weekly sports and gaming activities and events
Due to visa issues, this position is only open to graduates with Chinese nationality currently .