This job listing expired on Feb 3, 2022
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We are looking for a Lead Programmer within gameplay systems for an ambitious unannounced project here in Stockholm Sweden.

As a Lead Programmer, you will have daily interactions with the Design craft to drive implementation of game mechanics for captivating our players. You will be leading this effort in a craft-based team and be responsible for the delivery of these systems to various stakeholders.

In this role, you’ll be joining the Gameplay craft on the project and report to the Gameplay Technical Director. You will manage and coach a team of programmers with complementary skills, driving 1-on-1’s and setting individual career goals throughout the year.

Your responsibilities:

  • Design and implement features and larger systems
  • Communicate and explain designs and technical decisions with more junior team members and outside stakeholders
  • Collaborate daily with a cross-disciplinary team in finding the best solution to enable the best gameplay experience for the player, and the best developer workflows for our teams, whilst adhering to production constraints.
  • Ensure newly developed features and systems meet expectations and are coherent with existing code and conventions
  • Perform design- and code-reviews with team members.
  • Ensure your team can work efficiently and identify opportunities for workflow improvements.
  • Document your work so as to transfer knowledge and enable users how to use the new systems and functionalities.
  • Analyze and correct bugs identified by people from other crafts, development testers or you and your peers.
  • Estimate time to accomplish programming tasks and work with production and other leads to set achievable goals for your team
  • Directly manager and lead several programmers, providing support, technical mentorship, constructive feedback and career development coaching.

Qualifications

We would love if you...

  • Have several years’ experience developing and shipping game projects.
  • Have experience leading a team
  • Have a degree in computer science or computer engineering, or equivalent training or experience.
  • Have a genuine interest in game development and a curiosity for the games industry.
  • Have good understanding of C/C++, including refactoring, optimization, debugging and testing.
  • Have knowledge of asynchronous and multithreaded application development and architecture
  • Have a good understanding of modern game engine design and systems
  • Know how to follow software engineering principles and other best practices in your craft.
  • Are used to working in an international environment and to express yourself fluently in English.

Additional Information

Making good games takes effort, making great games takes a different type of thinking.

Are you a game designer, artist or engineer? Cool. How about a chemist, economist or social scientist? Let’s talk. At Ubisoft Stockholm, we feel different thinking comes from many places and that good ideas, no matter where they come from, are the key to unlocking our potential.

Located in the storied Östermalm neighborhood in Stockholm Sweden, we believe thinking of new ways to solve old problems is a cornerstone of innovation and we are looking for passionate people who follow their dreams to make the world a better place.

We know there is a better way to making great games.