This job listing expired on Dec 5, 2020
Responsibilities
- Understand the requirements and constraints of game design, engine and platform
- Go through game design documents to get to know all about the environments, objects, ambiances, story, style, and understand the global experience of the game
- Be in direct relation with the cinematic director and the lead animator to get their intentions about cut-scenes & playable events
- Establish Animators the list of assets needed from other departments for each scripted events/cinematic/crew animations
- Integrators for realization team on minion side (mostly dealing with animation)
Qualifications
- Fresh Grad welcome
- Data driven as the role focuses a lot more on data integration
- Understand state machines
- Interested in animation
- Good with logic and debugging skills
- Background with game engine and integration
- Animation software experience (e.g. Motionbuilder, 3DSmax, Maya)
Desired Skills and Experience
3ds Max, Animation, Autodesk MotionBuilder, Data, Data Integration, Debugging, Game Design, Game Engines, Integration, Logic, Maya