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The generalist programmer will develop systems for a wide-range of elements including the game engine and editor or any middleware used by the production teams. The incumbent may also be called upon to work on a particular system (AI, 3D, physics, sound, animation, etc.) as part of a specific mandate.

Job Description

The main and routine tasks of the generalist programmer are to:

  • Program in a clear and structured manner that is in keeping with performance, maintenance, modularity, scalability and compatibility requirements;

  • Analyze existing system features and determine whether they meet project intentions;

  • Suggest improvements whenever necessary by designing and implementing new systems or enhancing existing ones;

  • Develop generic systems that will support the features of the specialist programmers (AI, 3D, physics, sound, animation, etc.) and facilitate integration (engine, editor or middleware);

  • Set out technical designs to meet system needs whenever necessary;

  • Support the new systems and features;

  • Determine and fix the bugs identified by working units and the quality control team;

  • Document the work to ensure knowledge transfer and help users understand the new systems and features;

  • Carry out all other related tasks.

Qualifications

Training

Bachelor’s degree in computer science or computer engineering or equivalent.

Relevant Experience

5 or more years’ experience in software programming, ideally in the video game industry or any other relevant experience.

Skills and Knowledge

  • Good analytical and synthesis skills;

  • Ability to anticipate and resolve problems;

  • Autonomy and resourcefulness;

  • Attention to detail;

  • Flexibility in organizing work;

  • Good interpersonal and communication skills;

  • Ability to work as part of a team;

  • Ability to adapt to change;

  • Results driven

  • Ability to quickly learn to use new tools.