Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Founded in September 2017, Ubisoft Bordeaux works with passion on the biggest AAAA’s game in order to offer the best gaming experiences to our players. Today, the studio has more than 400 talents, from 15 different nationalities, who work on licenses such as Assassin's Creed, Beyond Good & Evil 2, plus other unannounced free-to-play games. We are also working on exciting technologies with the Anvil team, Online services teams and with La Forge who seek to validate the value of technological innovations.
We are looking for a Gameplay Animator to join the animation team to work on our still unannounced project.
As part of the animation team of the studio, you work on the character animations and are responsible for making the animations from Motion Captures or Key Frame that will be integrated into the game. Your main tasks are:
Receive and edit captured motions by managing real-time constraints while ensuring the best possible animation quality
Develop real-time animations in Key Frame
Integrate your animations into an internal game engine and optimize their performance
Animate and do Motion editing within complex animation systems
Provide knowledge and solutions for animation problems
Collaborate with the Art Director to create animations that fit to the visual style of the project
Worked on delivered game titles
Have a great working knowledge of Animation graph setups/systems
Experienced in engine integration and animation debug
Experienced in Motion editing and manipulating Motion Capture Data
Have proven Animation skills (body mechanics, weight, timing, great posing and a good eye for in-game composition)
Have a great understanding of quality vs gameplay
Good time management skills a must
Be autonomous and proactive
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
Contract : permanent contract - Full Time
Location : role based in Bordeaux - France
Remote Work : Hybrid model
Phone Interview with a recruiter
Interview(s) with our internal teams
Final interview with the project manager
If your application is not retained, you will receive a negative answer.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences, we value diversity at our company and do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status. All personal informations will be treated as confidential according to the Employment Equity act.