Ubisoft is one of the world's biggest creators, publishers and distributors of videogames and interactive services. The group has a broad portfolio of internationally renowned brands such as Assassin's Creed, Ghost Recon, Just Dance, Far Cry, Watch Dogs, Rainbow Six...
Supported by a worldwide network of studios and distribution subsidiaries, the teams at Ubisoft are dedicated to offering players original and unforgettable game experiences on all popular platforms, including consoles, smartphones, tablets and PCs.
Develop artistic elements that will constitute the artistic representation of ideas, provide inspiration and become references for the artistic direction of the project.
Assist in establishing the style of the project and be a reference for all elements of art production (Environment, Character, UI etc.).
Plan, estimate and prioritise time frames for the completion of day to day tasks and track progress using the designated tracking tools.
Communicate and collaborate with key stakeholders to confirm task direction and consistency of work.
Produce environment concept art and in-game mock ups, focusing particularly on lighting and post effects.
Implement and incorporate feedback from Art Director and Leads into work.
Understand best practices, production pipelines and workflows.
Effectively communicate basic visual intentions to the wider art team.
Support the Lead Artist and/or Art Director in any related ad hoc tasks.
Skills and Knowledge
Strong interpersonal and communications skills.
Strong drawing and conceptualisation skills with an ability to adapt to established styles.
Anatomical and architectural knowledge.
Knowledge of fundamental illustration skills (composition, perspective and colour theory).
Good observation and research skills.
Knowledge of form, composition, use of detail and visual storytelling.
Digital illustration skills.
Advanced understanding of Photoshop.
Good understanding of relevant 2D and 3D software.
Familiarity with data management software (such as Perforce).
Knowledge of the video game industry and development processes.
Experience in concept art or other relevant experience.
Bachelors’ degree in Graphics Design, Art or other relevant training.
Experience working with a photo-realistic environment.
Benefits & Relocation
We’re offering flexible working with some remote work available, 25 days annual leave + Christmas shutdown (usually 3 days), private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and excellent relocation support, should you need it!
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers community.