Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft Annecy

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP: Steep, and his spiritual successor Riders Republic!

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and teamwork. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

As a Character Artist, you will be responsible for modeling the characters required in the production of a game, taking care of their quality according to the Artistic Direction.

The main and routine tasks of the Character Artist are to:

  • Produce models and character respecting the 2D concept

  • Provide proxy models for game integration, create HD model in 3DS Max and texture to apply and give color to characters and generating normal maps to create texture

  • Create efficient and friendly low polygon models for the game integration

  • Export models and textures into engine and make sure they work correctly

  • Touch-up textures after engine integration to optimize quality;

  • Clean up scanned data

  • Create from time to time props and hard surface assets

  • Work closely with the Technical Director, concept artists, Artistic Director to learn and master the production constraints, art guideline and timeline


You have at list one or several experience in a similar position in the game industry and you also recognize yourself in the following skills list:

  • College diploma in game-oriented 3D modeling (2D is a plus) and you can provide a portfolio showing your professional and personal work in modeling realistic and stylized characters for AAA games.

  • You have excellent knowledge on low poly modeling, real time oriented

  • You master Zbrush / Marvelous Designer / Substance Painter / Photoshop and a 3D creation software (3DSMax, Maya, Modo…). You are porefficient in Marvellous Designer.

  • You are organized, autonomous, problem solver and you can adapt to any situation

  • You are versatile both on technical and artistical topics

  • You are a team player and appreciate constructive feedbacks.

  • Fluent or proficient in English

  • Knowledge of and interest in the video game market and industry.

Additional Information

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

All information will be treated as confidential in accordance with the Employment Equity Act.

Integrating the Ubisoft French studios also means:

  • Join passionate and highly technical teams, all driven by the desire to design and develop innovative games and stand out for their quality

  • Collaborate with teams recognized for their experience on renowned franchises

  • Develop expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs

  • Evolve in a leading French videogame company represented in 30 different countries, with opportunities for international development