Job Description
Want to be a part of a team working on an unexpected Ubisoft AAA game? Excited by the idea of communicating with game developers from all over the world? Obsessed by continuously improving what you’re doing right now? Come and meet us!
You will be working in Chengdu, together with teams from multiple Ubisoft studios all over the world. You will work mainly on PC/Nintendo Switch and next gen versions of future AAA Ubisoft titles. We are driven by our desire to ship and constantly take on greater challenges in an unprecedented scope.
You will be working as a game engine developer, participate as a crucial member of an agile team and will be responsible with the client side development and optimization.
What you will do:
Qualifications
What you should be equipped with:
Additional Information
Good to know
As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process.
We look forward to receiving your application and learning more about you.
Company Description
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
2K
PlayStation
thatgamecompany
Larian Studios
Ubisoft
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