This job listing expired on Jul 17, 2020
What you will do:
- Help build an entirely new game development team, that will create fully interactive new worlds from scratch A unique opportunity to contribute to the largest AAA space sim game ever. The only limit is your imagination. Day to day, you will work closely with designers in creating high-poly modular environments of the intergalactic video game Star Citizen, a record-shattering crowd-funded video game that combines classic space sim gameplay with amazing visuals.
You're savvy in:
- Sharing your passion and fueling other's inspiration. You are an ambitious leader.
- Working in a team, communicating, listening and taking other people’s ideas into account
- Providing clear and constructive feedback to artists on their work
- Collaborating in a fast-paced environment and working effectively with teams located across the globe
- Providing art direction to multiple disciplines
- Getting things done and contributing to implementing efficient processes
- Taking initiatives to solve complex problems with excellent follow-through
- Showing and sharing a strong passion for gaming and Sci-Fi
You have accomplished / possess:
- 10 years+ of experience creating unparalleled artwork for games and/or film
- 5 years+ of experience as a lead artist or art director
- Expertise in following and maintaining a cohesive art style across all stages of art production
- Experience with both 2D and 3D art pipelines
- Ability to create and optimize art pipelines and workflows, particularly in conjunction with technical artists
- Multiple shipped AAA titles
- Strong knowledge of UI and UX
- Expertise with Lumberyard or similar (UE4/Unity); an asset
- Experience developing high-fidelity CG artwork for the film industry; an asset
- Experience directing cinematics, mocap, and CG artwork for commercials; an asset
You will be in charge of:
- Participating in the creation of a whole new planet and its own attributes within the Star Citizen project
- Developing new approaches to art that push the visual fidelity of the Star Citizen universe
- Providing visual solutions to problems while working in collaboration with other members of the game team, including artists, designers, and engineers
- Driving the art team by inspiring artwork and examples
- Partnering with stakeholders to own and define assigned aspects of the project as directed
- Working directly with production to ensure that schedules and plans meet business and project needs
- Leading the team to achieve a unified art vision and deliver established goals
- Collaborating cross-discipline to ensure art appropriately enhances the player experience
- Mentoring and managing members of the Art Team, helping them to refine their skills and move along their career paths
- Reviewing and approving assets to ensure that quality standards are met, and visual consistency is maintained
- Holding the team and yourself to the highest level of quality standards
- Building a new team from the ground up
What to send our way:
- Your CV
- Sample pictures or a link to portfolio highlighting your best work