This job listing expired on Feb 6, 2021
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Introduction

Technical Animator required full-time for Toronto video game studio.

Company

We are a brand new studio working with a renowned publisher on a new IP. Our office is located in the west end of Toronto and we offer competitive salaries, flexible hours, health benefits, unlimited PTO, a relaxed atmosphere and spectacular cookies.

Position

We're looking for a Technical Animator to collaborate with us in the delivery of a first-person action adventure video game.

Responsibilities

  • Work closely with team members to define, create and maintain the animation pipeline
  • An understanding of animation techniques, pipelines and processes
  • Able to create animation systems (animation graphs, state machines) as well as implementing and working with interactive moments and props
  • Work closely with techs, animators and artists to create animator-friendly rigs, tools and scripts
  • Design and implement processes that support and improve all applicable areas of the animation pipeline
  • Work with the art director to create tools to support stylized animation
  • Experience working with motion capture (capture, cleanup, implementation)

Required Skills

  • A portfolio that demonstrates the ability to create animator-friendly rigs
  • Experience building tools that support animation in DCC software (Maya, Motionbuilder) and in game engines
  • Excellent troubleshooting, problem-solving, creativity and organizational skills
  • 5+ years of experience in a technical position. Must have shipped at least one title.
  • Proficient with standard industry tools like Unreal Engine 4, 3ds Max, Maya.
  • Motivated self starter who can execute with limited supervision

Bonuses

  • Experience with stylized animation
  • Ability to write scripts and code