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Senior Game Designer (Systems)

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πŸ‡ΊπŸ‡Έ Irvine, CA

Senior Systems Designer (AAA, Open World)


As a Systems Designer at Lightspeed LA you will be responsible for designing and creating gameplay features, systems, and mechanics for a AAA open world game. You will brainstorm, prototype, implement, and fine tune deep game systems that are rewarding, easy to understand, and easy to use. You will collaborate closely with multidisciplinary teams to create memorable and engaging gameplay that aligns with the creative and holistic direction of the game.

Required Skills

  • Communicate design functionality and vision through presentations, prototyping, and design documentation
  • Take a holistic approach to design rules and experiences with input and consideration from a multi-faceted team of contributors, including Tech, Design, UX, Art, etc.
  • Help develop in-game prototypes of gameplay systems and features and evaluate their performance
  • The ability and desire to work in an extremely creative and collaborative environment
  • Adapt to technical and production constraints, and be willing to iterate on your designs as often as needed throughout production
  • Critical thinking, open-mindedness, resourcefulness, and flexibility
  • Be an integral part of realizing solutions to fix bugs and problems within the implemented systems
  • Follow up on features pre and post launch to help improve, add, or remove components
  • Combine passion, skill, and expertise to continually raise the design bar
  • Experience designing gameplay features, mechanics and/or systems on at least one shipped title

Preferred Qualifications

  • Strong knowledge of scripting languages
  • 5+ years of experience as a gameplay or systems designer
  • Analytical skills for evaluating systems and interpreting player behavior
  • Expertise in one or more of the following areas: user interface design, ambient systems, camera systems, progression systems, vehicle systems, AI systems, itemization, economy, or weapons
  • Possess an extensive knowledge of competing products and a deep understanding of the complex interdependencies of open world game systems
  • Experience with modern game engines and visual scripting (Unreal, Unity, etc.)
  • A passion for mentoring designers and leading by example
  • Shipped at least one AAA game from inception to finish