Your main responsibility will be to create 3D characters for our next big title.

Your daily tasks:

  • creating and modifying 3D models of characters - humans, monsters, working directly with the Lead Character Artist and the Art Director, with the direction of your work being detailed by the Art Guide
  • creating character 3D models according to defined technical and artistic requirements and ensuring the quality of implemented models
  • creating and modifying materials and textures for characters
  • Implementing your models inside our in-house technology, the C-Engine
  • presenting the effects of your work and efficiently justifying your project decisions;
  • being a part of a competent, interdisciplinary team creating characters,
  • learning our internal tools
  • having an influence on character creation pipelines
  • having substantial influence on the final version of the product and the player experience.
  • being a mentor to other artists

You meet our expectations if you have:

  • at least 5 years of experience in creating realistic 3D models and textures of characters (using Zbrush, 3Dsmax/Maya/Blender, Marvelous Designer, Substance Painter, Adobe Photoshop) for AAA projects
  • Very strong skills in Zbrush, 3ds max or Maya or Blender
  • Strong skills creating materials and textures for character models using Substance Painter and Photoshop
  • Good understanding of human anatomy
  • Experience working with Marvelous designer, Wrap3D, Crazy Bump
  • Experience with game engines (like the Unreal Engine, Unity or other in-house game engines)
  • talent and creativity - characters created by you tell a story and are realistic, authentic and full of love,
  • curiosity about the game world - you want to see the effects of your work come to life in the game,
  • openness to share your knowledge and experience with others,
  • very good command of English.