This job listing expired on Dec 1, 2022
Wrocław or Warsaw
Your daily tasks:
- researching, developing, maintaining, and improving gameplay and cinematic animation systems while maintaining robust flexibility for use by AI, designers and animators,
- taking ownership of gameplay and cinematic animation features from content creation tools to the engine runtime,
- collaborating with programmers, designers, and artists - gathering requirements, helping troubleshoot problems and improving animation workflow efficiency,
- working closely with animation leads and animation director to raise the quality bar for animations in the game,
- profiling, identifying, and eliminating bottlenecks in complex data processing pipelines and tools (performance, memory, network, IO),
- creating documentation for the gameplay and cinematic teams,
- staying up-to-date on animation technology trends and new developments.
You meet our expectations if you have:
- minimum five years of professional programming experience,
- expertise in C/C++,
- excellent problem-solving and debugging skills,
- experience with multi-threaded and allocator-aware programming,
- experience with memory and performance optimization,
- experience with animation graphs, blend trees and state machines (Unreal, Havok Animation, Morpheme or similar),
- solid understanding of 3D maths and linear algebra,
- proficiency in algorithm design; understanding of complexity and software architecture and design,
- ability to write clean, maintainable and extensible code with attention to reusability,
- great communication skills, enthusiasm and initiative,
- very good command of English.
Nice to have:
- experience working on at least one shipped multiplayer title,
- familiarity with various animation technologies such as compression, motion synthesis, ragdoll physics IK, etc.,
- UX and tool creation experience,
- console programming experience,
- Maya/Motion Builder or other digital content creation tools experience,
- Python experience,
- familiarity with animation processing and deployment pipelines.