Tantalus Media is a well regarded video games studio founded in the mid 90's. We've worked on and continue to work with awesome titles likes Age of Empires, Cities Skylines and more. In more recent times Tantalus expanded its Australian footprint with studios opening in Adelaide and Brisbane.
Two years ago we joined the Keywords Studios global family. This family is over 12,000 people strong, spread over 70+ studios in over 20 countries. We provide video game services across Console, Nintendo and PC.
Our Tantalus South Studio (Adelaide) is currently hiring for an experienced Technical Artist.
Job Description
As a Technical Artist, your role is to provide support to content production teams by building and delivering key tools, pipelines and workflows to enable effective creation and implementation of visual content.
Responsibilities
Act as a bridge between art and engineering, liaising with both disciplines to facilitate communications and development of solutions.
Support art content production by advancing art pipelines, workflows and methodologies
Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity
Assist with asset optimisation, integration, performance profiling and validation
Collaborate with other Technical Artists to maintain and further improve on project / studio tools and workflows
Create and maintain technical documentation
Proactively identify problems and propose solutions
Research and explore new technologies and techniques and keep up-to-date with the latest trends in game development
Share learnings and best practices, workflows and new tools to the wider team
Be available for technical support for the art team
Actively demonstrate a desire to learn and grow professionally
Contribute towards a positive and supportive company culture
Qualifications
Aprox. 5+ years of Feature Film or Games Industry experience (for midand senior levels)
Strong time management and problem-solving skills
Excellent interpersonal skills
Strong attention to detail, able to multi-task and adapt to change
Artistic eye and solid understanding of art or animation pipelines
Proficiency in scripting and coding in one or more of the following - Python,
C#, C++, HLSL, MEL, MaxScript
Knowledge of industry DCC packages - Maya, 3DS Max, Photoshop
Current development experience with Unity, UE4 or UE5
Skills and interest in one or more areas - Shader development, Character rigging, Pipeline and tool development, Procedural asset generation, VFX /
Particles, Lighting, Real-time physics simulations, Real-time rendering and post-effects, Asset optimisation and performance profiling
A passion for games, an interest and awareness in the latest trends, tools,
technology and approaches in creating content.
Bonus Skills
Experience in AAA game development
Experience in art content creation
Familiarity with Maya API
Experience with Houdini and Substance Designer
Experience with console development – Nintendo Switch, PlayStation and
XBox
Traditional art / drawing / painting / photography skills
Additional Information
Benefits
Competitive Market Rate Remuneration
Employee Assistance Program
Weekly catered lunches
We offer a range of flexible working arrangements including - Full-time, compressed week, hybrid and remote.
Employment Hero benefits and discounts
Best of both worlds - Perks of a global business with the intimacy of a small business
Opportunity to work on a diverse range of next generation games and
collaborate with some of the best in the industry
We are proud to be an equal opportunity employer and are committed to fostering a work environment that is inclusive, supports flexibility, and welcomes diversity. Women, Aboriginal and Torres Strait Islander and other minority groups are encouraged to apply.
Applicants must be eligible to work in Australia
All applications will be responded to. Sure you’ll get our automated acknowledgement email but you’ll know where things are at within seven business days of your application. Hopefully sooner.
If you progress, we’ll invite to an initial call with Stan our Head of Talent Acquisition. Depending on the outcome of this discussion we may invite you to either a technical online assessment or first round interview. Where required a second interview may follow. All candidates interviewed will be provided with feedback.
Not sure about applying and want to know a little more information? Feel free to contact Stan Rolfe on 0416048976. Stan is based in Perth, so please leave him a message if he doesn’t answer your call first thing in the morning.
We are recruiting this position directly and not seeking recruitment agency support for this role.