This job listing expired on May 1, 2021
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We build ground-breaking games and content for some of the world’s biggest publishers including Microsoft, Sony, Apple and Sega. Sheffield is our largest studio and headquarters, situated just north-east of the city centre, where we’ve built and contributed to some of the world’s best-loved game franchises.

It’s an exciting time to be part of Sumo, winners of the Develop: Star Awards 2019 Best Studio and GI Biz 2020 Best Places to Work; big things are on the horizon and we want you to be part of our continued journey. Join us!

Sumo Sheffield is made up of a diverse mix of fantastic people, although sometimes, some groups are still under-represented. We are working to remove obstacles that can make it difficult for those groups to progress their careers in the games industry. We welcome applications from under-represented people in the gaming industry, including, but not limited to BAME, LGBQT+, women, people with physical disabilities, neurodiversity or mental health issues, and parents or carers.

The role @ Sumo

We are currently on the search for an exceptional Audio Director to join our Sheffield studio. You will be working in the Audio team and will form the back bone of the project team’s audio discipline, assisting in shaping what the game sounds like and helping to drive diversity as we work on an exciting project.

As the Audio Director, you will take the helm leading all audio aspects of the game. You will have several key relationships across the studio, working in conjunction with the Franchise Directors and Studio leadership.

You will undoubtedly be a confident audio leader, unafraid to be an advocate for the team with the ability to have a holistic approach on how audio impacts the gaming development lifecycle. With a passion for excellence you will drive high standards, mentor and support team members and push for creative collaboration across both the Audio department and other disciplines.

What you can expect from this role:

  • AUDIO DIRECTION ~ create the technical & artistic audio direction based on the creative direction (reference films, games by competitors, design documents).
  • RESOURCE PLANNING ~ determine project resource needs, build your team, and propose the budget.
  • COMMUNICATE ~ communicate the audio vision to your team, with all the required assets required to evangelise the direction.
  • AUDIO ENGINE ~ due diligence and a key decision maker on what type of audio engines should be used, and why.
  • TECHNICAL NEEDS ~ identify technical audio needs for the project and communicate them to the technical architect.
  • MUSIC DIRECTION ~ set out the musical direction and the process to select composers and agree contracts.
  • WORK FLOW ~ design and implement audio work flow, by working in close collaboration with programmers and technical directors to ensure proper integration.
  • WORK PRACTICES ~ ensure that best work practices are implemented and optimised within the team to guarantee the validity and integrity of the data.
  • SUPERVISORY ~ supervise the work of the audio team from the artistic & technical perspectives by providing individual feedback and/or organizing group audio reviews.
  • MENTOR ~ coach team members to foster their artistic and technical development to ensure healthy career progression.

To be successful you will have:

  • Full cycle work experience as an Audio Designer on at least 3 shipped AAA titles.
  • Strong creative sound design skills.
  • High technical ability.
  • Ability to work to tight deadlines.
  • Advanced working knowledge of Wwise middleware.
  • Good knowledge of field and studio recording.
  • Familiarity with Foley recording and application.
  • Experience in working with sound to picture.
  • Ability to mentor junior team members.
  • Strong communication skills and ability to liaise with clients.
  • Well organized and self-motivated.

You will also demonstrate:

  • Current gen console development/production.
  • Experienced Reaper user or equivalent.
  • Comfortable running dialogue sessions
  • Experienced in multichannel sound design.
  • An understanding of current developments in interactive audio.
  • Working experience of creating UE4 Blueprints or similar visual scripting.

What We Offer:

We offer a super benefits package including generous holidays and flexible working hours. Further perks include our legendary annual Sumo Big Day Out, plus epic Christmas parties, money on your birthday, on site free gym and free fruit for everyone! Our new, regular studio Game Jams are a highlight - staff spend a full day developing and pitching their own game ideas for possible development by Sumo.

Our environment is relaxed, friendly and built upon the basis of every team member having the opportunity to shine and have a realisable input into the games we create. We are a very happy ship with lots of incredibly nice people that partake in shared interest groups, lunchtime clubs, charity fundraising events and lots of socialising.

We are proud to be located in Sheffield, just off J34 of the M1 offering easy road and rail access from Leeds, Manchester and the Midlands. Sheffield itself enjoys wealth of facilities including world class sporting facilities, stunning theatres and galleries, the National Video Game Museum, shopping, restaurants and incredible parks and green spaces - all on the doorstep of the beautiful Peak District National Park. We love it here.