This job listing expired on Aug 27, 2021
Tweet

Are you looking to work in a creative and fun environment where you can work with a tight knit team and have a big impact in creating a AAA game? Sucker Punch is looking for a self-driven Senior Environment Artist to use their strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundary of gameplay, art and story-telling on PlayStation 4.

Essential Duties and Responsibilities:

  • Create props, architecture, and terrain models, textures, and materials
  • Collaborate with the art and design teams to design and layout game play spaces and create visually striking game environments
  • Work with the Art Director and Environment Art Lead to drive the art vision for the game
  • Follow established art direction and style through use of concepts and critiques.
  • Translate concept art and design ideas into 3D gameplay worlds
  • Participate in establishing pipelines for the best results in a given amount of time
  • Participate in establishing and maintaining the high quality bar for the game
  • Participate in scoping work for environment art planning and milestone deliveries
  • Ensure that assets meet the performance and memory requirements of the game engine and hardware.
  • Guide and mentor other team members.
  • Be able to work well as a team member or small team lead.
  • Ability to adapt and assume new responsibilities should the need arise.

Qualifications:

  • Portfolio of work demonstrating strong proficiency as an Environment Artist.
  • Professional experience working on current generation games.
  • Self-driven with strong communication skills.
  • Ability to mentor and teach other artists.
  • Expert understanding of Maya, Photoshop, Mudbox, Z-brush or equivalent.
  • Expert understanding of generating normal maps from high poly models.
  • Expert ability to create realistic looking textures and models.
  • Understanding of source control via Perforce or equivalent.
  • Ability to meet deadlines under tight schedules.
  • Five or more years of professional experience.

Desired Skills and Pluses

  • Knowledge of texturing programs like Substance or Quixel.
  • Knowledge of real-time rendering tech.
  • Understanding in creating PBR materials and rendering.
  • Previous console development experience.

Portfolio and other Requirements

  • A portfolio review is required. We prefer web-based submissions, but will evaluate DVDs if necessary.
  • Applicants should expect to take a modeling and texture test on provided 3d model(s).
  • Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.