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Striking Distance Studios

Lead VFX Artist

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Striking Distance Studios
πŸ‡ΊπŸ‡Έ San Ramon, CA

Striking Distance Studios continues to grow. We are looking for talented developers with experience working on large-scale, live service games to join us in our San Ramon studio.

What we need:

Striking Distance Studios is looking for an experienced Lead VFX Artist to help create a next generation AAA experience in the PUBG Universe.

Responsibilities:

  • Create, design and implement real-time particle effects using both static and animating 2D/3D elements
  • Place effects throughout levels and cinematics
  • Paint particle and decal textures
  • Create simulations for gameplay elements
  • Create FX shaders with node-based shader networks
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Create simple geometry and assign UV's
  • Optimize FX for framerate and memory
  • Collaborate with other departments to ensure that FX are implemented appropriately in the game engine
  • Work with Art Director to maintain FX art direction for game
  • Ability to work independently and with minimal oversight: Understands and adds to the overall art style of game
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.
  • Manage and mentor VFX teammates

Qualifications:

  • 6+ years of experience producing FX in real-time game engines;
  • 1+ years’ experience in leadership and/or people management, including building VFX pipeline
  • Good people skills, collaborative attitude, and good observation skills and ability to use reference materials
  • Ability to work independently. Proficient Animation and timing skills
  • Solid traditional arts background a plus