${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Report Job
Let us know about an issue with this job.
Thanks for submitting a report, we'll get back to you as soon as we can.
Something went wrong, please try again.
You need to enter a message.
Report Job
Please login or create an account in order to report a job.
Share Job
Copy the link below to share this job.
Saved Job
Edit your notes or remove this job from your dashboard.
Save Job
Make notes and save this job to your dashboard for later.
Save Job
Please login or create an account in order to save a job.
Promoted Jobs

Onward Play
Jr. QA Manager (Gaming)
πΊπΈ
Sacramento, CA
Principal Software Engineer
π
Remote (USA)
Game Recruiter
π
Remote (Anywhere)

Softgiving
Influencer Talent Recruiter
π
Remote (North America)
Influencer Talent Manager
π
Remote (North America)

SEG Esports
CounterStrike Agent EU & NA β SEG Esports
π
Remote (Anywhere)
Talent Agent Asia β SEG Esports
π
Remote (Asia)
Striking Distance Studios continues to grow. We are looking for talented developers with experience working on large-scale, live service games to join us in our San Ramon studio.
What we need:
Striking Distance Studios is looking for an experienced Lead VFX Artist to help create a next generation AAA experience in the PUBG Universe.
Responsibilities:
- Create, design and implement real-time particle effects using both static and animating 2D/3D elements
- Place effects throughout levels and cinematics
- Paint particle and decal textures
- Create simulations for gameplay elements
- Create FX shaders with node-based shader networks
- Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
- Create simple geometry and assign UV's
- Optimize FX for framerate and memory
- Collaborate with other departments to ensure that FX are implemented appropriately in the game engine
- Work with Art Director to maintain FX art direction for game
- Ability to work independently and with minimal oversight: Understands and adds to the overall art style of game
- Orchestrates FX events involving layering and timing of different FX to create a believable scene.
- Manage and mentor VFX teammates
Qualifications:
- 6+ years of experience producing FX in real-time game engines;
- 1+ yearsβ experience in leadership and/or people management, including building VFX pipeline
- Good people skills, collaborative attitude, and good observation skills and ability to use reference materials
- Ability to work independently. Proficient Animation and timing skills
- Solid traditional arts background a plus
Promoted Jobs
Related Jobs
Follow us on Twitter!
@HitmarkerJobs
Newsletter
Receive occasional emails about Hitmarker and the best new jobs.
Success!
Something went wrong, please try again.
Please enter a valid email address.