This job listing expired on May 9, 2021
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VFX Tech Artist

High Level:

We are looking for a technically minded candidate to help us greatly enrich the visual impact of Eco with VFX, shader work, lighting improvements, performance, and tool authoring.

The primary visual arts focus of this position is in creating dynamic flourishes that can tie right into code to enhance feedback and excitement in many contexts. The more nitty gritty technical focus is to assist with many fundamental needs of the project, fixing and authoring needed shaders, authoring tools for artist use in unity (mostly to streamline implementing new content), and investigating and assisting with lighting and performance upgrades.

Main Duties:

  • Design and author particle systems and effects for objects, tools, vehicles, weather, insects, epic destructive events, and more.
  • Create and improve existing tools for the art team and other developers to streamline production and improve and expand pipelines and possibilities for new content.
  • Work with code to implement effects in a procedurally generated game, and explore new possibilities for enhancing visual feedback for player actions and environmental expressiveness.
  • Work with and author shaders to refine and develop materials and effects appearances, helping to create a truly unique looking game.
  • Work in Unity to help with object, block, effect, and other art implementation.
  • Investigate and implement improvements to lighting in a procedural game.
  • Assist the team with optimization, help profile and find solutions for rendering and art-related performance.

Requirements:

  • Candidates must have experience programming in C#, using Unity, and an ability to author and alter shaders.
  • Fluency in visual effects and particle systems, and ability to create stylized effects that will match Eco’s illustrative and blocky look.
  • Candidates must have generalist 3D knowledge and be familiar with and ready to use Maya, Max, or Blender. Ability to work with and author basic 3D animation where needed.
  • Candidates must be very comfortable with working in Unity and expanding their Unity skills.

Desirable Bonus Abilities:

  • UI/UX experience, being able to work with UI creation in Unity
  • Ability to author stylized UI sprites and icon sprites
  • Animation experience, particularly stylized animation
  • Fluency in stylized 3D asset creation, characters or environments