This job listing expired on Aug 4, 2019
We are looking for a character rigger to work with us on our next game project.
The ideal candidate shall have a few years of experience in the game or movie industry, with working knowledge in Maya and script creation.
The ideal candidate will also be a team player, able to solve character setup problems in close interaction with animators and game designers.
Responsibilities
- Rig characters, weapons, props, etc. in Maya using in-house tools (joint placement, skinning, auxiliary joint setup, creation of control rig, etc.)
- Acquire knowledge on our in-house engine to verify asset workflow and proper runtime operation.
- Collaborate with the art team to understand the overall game vision + rigging and skinning needs.
- Create useful tools for efficient creation and adjustment of rigs (e.g. Python script)
- Suggest /propose creative ideas and solutions to animation challenges
Appeal of the job
- By experiencing in-house tools, you may be able to discover new ideas and technical approaches that other productions would not come up with.
- It is an environment where it is easy to make suggestions and have an impact on the project, due to the small size of the team.
Required Skills & Experience
- Strong knowledge of rigging and skinning techniques in Maya
- Practical experience with making rigs and scripting tools in python
- Ability to optimize performance of rigs
Good to have
- Communication skills in Japanese
- Experience with AAA game engines
- Experience in simulation techniques (cloth, hair, etc)