This job listing expired on Apr 29, 2020
About the position
We are looking for environment artist to work with us on a new high-end console game project.
The main focus will be creating buildings and props to use in the game.
- Communicate closely with the game play programmer/designer/planner and artist to explore suitable implementation methods according to their needs.
- In mass production, Communication will be the key to solve problems with great idea and help creating tools,workflows, pipelines/specification / designs.
Appeal of the job
- You will be able to experience creating high-difinition game.
- We're an international team that values open and respectful communication. Our aim is to create an experience that doesn't just resonate within Japan, but moves people from all over the world.
- your opinions will have a big impact and help shape the future of the project.
Required Skills & Experience
- Over 3years of experience in creating in-game 3D assets
- Experience in level designs
- Experience with configured game assets with UE4 or Unity
- Good working knowledge of 3D software such as Maya, Zbrush
- Create textures using Substance
- PBR workflow knowledge.
Good to have
- Can sense and understand the intentions regarding level design and scenarios.
- Procedural models and asset production experiences with Houdini.
- Direction experiences for 3D models.
- Experience in outsourcing management.
- Even more possible if you can communicate in English
Application documents (apart from the resume and job history)
- Portfolio demonstraiting the range and the quality of your work
Also include wire frame and examples of tiling textures.