This job listing expired on Apr 29, 2020
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About the position

We are looking for environment artist to work with us on a new high-end console game project.

The main focus will be creating buildings and props to use in the game.

  • Communicate closely with the game play programmer/designer/planner and artist to explore suitable implementation methods according to their needs.
  • In mass production, Communication will be the key to solve problems with great idea and help creating tools,workflows, pipelines/specification / designs.

Appeal of the job

  • You will be able to experience creating high-difinition game.
  • We're an international team that values open and respectful communication. Our aim is to create an experience that doesn't just resonate within Japan, but moves people from all over the world.
  • your opinions will have a big impact and help shape the future of the project.

Required Skills & Experience

  • Over 3years of experience in creating in-game 3D assets
  • Experience in level designs
  • Experience with configured game assets with UE4 or Unity
  • Good working knowledge of 3D software such as Maya, Zbrush
  • Create textures using Substance
  • PBR workflow knowledge.

Good to have

  • Can sense and understand the intentions regarding level design and scenarios.
  • Procedural models and asset production experiences with Houdini.
  • Direction experiences for 3D models.
  • Experience in outsourcing management.
  • Even more possible if you can communicate in English

Application documents (apart from the resume and job history)

  • Portfolio demonstraiting the range and the quality of your work

Also include wire frame and examples of tiling textures.