This job listing expired on Nov 12, 2021
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About Splash Damage

At Splash Damage, we’re dedicated to crafting team-based multiplayer games that ignite friendships as much as they do healthy competition and teamwork.

Our teams celebrated the launch of Gears Tactics earlier this year, and we’re currently developing Outcasters for Stadia along with several unannounced titles.

As an UnrealEngine focused studio, we're excited to be transitioning our teams to the latest in UE5 technology and we're looking for skilled and passionate developers to help us drive this.We're advocates for work-life balance and offer a comprehensive benefits package focused on the well-being of our staff and their families.

We believe that teams create the best work when they have a range of perspectives and experiences to draw from. Therefore we're committed to increasing diversity across our studio, fostering an inclusive environment to ensure everyone's voices are heard.Due to the on-going COVID-19 outbreak, we're all currently working from home.

We’re still looking to welcome new team members, who'll join us remotely until we return to the studio.

The Role

We’re looking for a Senior Animator to join the team at Splash Damage and help bring our characters to life. As a Senior Animator at Splash Damage you will be responsible for working with the team to conceive, prototype, and implement exciting gameplay features and sequences, and collaborate with the Art Leads to drive for high and consistent quality across the game.

Requirements:

  • Demonstrable human, creature and mechanical animation skills
  • Experience using 3D animation software, particularly Maya or 3D Max
  • Good working knowledge of game development workflows, engines (e.g. Unreal), processes and tools
  • Understanding of the complete real time animation pipeline from character model preparation, rigging and skinning
  • A collaborative team worker with excellent communication ability and good problem solving
  • The ability to give and receive constructive feedback with humility
  • A passion for making and playing games

Responsibilities:

  • Assisting and supporting the team Lead in defining animation quality standards
  • Managing and mentoring mid-level and junior team members, helping them achieve their best work
  • Ownership of defined features in the game
  • Testing, reviewing and iterating upon animations to tune them to the highest quality
  • Working with Programmers, Artists and Designers to implement animations into the game

Preferred Skills and Experience:

  • Professional experience in the video games industry with at least 3 commercially released titles
  • Experience developing in UE4
  • Experience with technical animation – rigging/skinning and problem-solving
  • Mocap, Camera work, and Facial animation experience