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Splash Damage

Game Designer

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Splash Damage
πŸ‡¬πŸ‡§ London

About Splash Damage

Come join us!

We founded Splash Damage with a mission to create lifelong friendships for our players and our employees by building the world’s most engaging multiplayer experiences with world-leading partners. Our teams have just celebrated the launch of Gears Tactics and we’re currently working on several exciting unannounced titles.

Our people always come first, and we acted swiftly to ensure that we moved all our employees to a work from home model during the COVID-19 outbreak in the UK, and this will continue for the foreseeable future. With our first-class virtual onboarding programme, we’re able to get you up and running remotely during this time and we’re maintaining our relaxed and welcoming culture with digital social events, daily company communications and much more. With the relaxing of travel and quarantine restrictions in the UK, we are now relocating new team members from outside the UK to London prior to starting their employment with us. This gives new Splashers the opportunity to establish a home in the local area, before joining their teams in working remotely until such time as we return to the studio. We will continue to monitor the situation in line with government advice, and look forward to having all of our amazing staff back into the studio as soon as it is safe to do so.

We're advocates for work-life balance and offer flexible working arrangements to suit individual needs and a comprehensive benefits package which focuses on family and mental well-being. Together with this we’ve been running a formal Equality, Diversity and Inclusion programme for nearly two years and are committed to increasing diversity across our studio.

The Role

As Splash Damage’s Game Designer you will be responsible for a number of major features, levels or areas of a game, driving end-to-end implementation across the team, as well as contributing to the definition of the expected quality of the game.

You will work to create a unified game experience and realise and communicate the game vision throughout the team, ensuring alignment across all disciplines; this is true for both the overall vision and the vision and design for individual features and game elements. You will work with the team to meet the prototyping goals as set out in the master Game Design Document (GDD).

You will mentor & coach Associate Designers and manage & direct other Designers if necessary. You will regularly be part of peer-reviews.

You will regularly communicate out progress against quality, scope and game vision alignment expectations. You will discuss and explain the rationale behind your decision making and listen, iterating on feedback from other disciplines or Designers. You will regularly present the areas of the game you are responsible for to the team. Where necessary you will speak to the media and prepare key product messaging for the media.

You will implement feature optimisations and tuning plans demonstrating a strong understanding of metrics and development restrictions; you will own the tuning for accountable features or levels. You will attend focus group sessions, generate feedback reports, deliver them to the product team and integrate relevant feedback into the product design.

You will verify task estimates provided by junior staff and in turn work with your Lead to give your own accurate estimates for work as well as logging work in management software. You will provide input to Production / Management on project schedules throughout development to prioritise tasks / workload for the developers responsible for their assigned feature-set, in alignment with the product vision. You will articulate the impact of changes to the game-design to the developers on your team.

Essential Skills and Experience

  • A passion for making and playing games
  • Industry experience and 1 shipped AAA current gen (PS4 / XBOX ONE) console or PC title that featured a multiplayer component, worked on from beginning to end
  • The ability to work independently without close supervision
  • Experience in creating first or third person shooters
  • Excellent verbal and written communication skills
  • Experience writing high quality and thorough design documentation
  • Experience of prototyping gameplay mechanics using UE4, Unity, or similar
  • Experience with design documentation, diagram and flow-chart creation
  • Experience with source-control applications (SVN, Perforce, AlienBrain, etc.)
  • The ability to work collaboratively with other disciplines

Preferred Skills and Experience

  • Presentation skills and experience with PowerPoint
  • UE4 Blueprints / UE3 UnrealScript
  • Traditional art skills
  • Experience with Adobe Photoshop or similar
  • Experience with scripting or programming language
  • Experience with wiki-based design documentation
  • Undergraduate degree in Video Game Design, Computer Science, Marketing, Entertainment or a form of technical training

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.