Description
Work and set up in-game data assets
Work on combat implementation via blueprints
Contribute to prototyping, game balancing and gameplay tuning
Create and maintain detailed documentation in English
Own and hold playtest sessions
Work in close contact with Game Designers, Programmers, Technical Artists and QA
Requirements
2+ year experience in Technical Design
Be familiar with modern game engines and editors (Unreal, Unity or equal).
Fast learner, ability to ramp up quickly on new tools
Ability to re-use existing context for multiple goals
Handle with data, project assets, basic scripting automatization knowledge is a plus
Experience of work with props, understanding of tech. metrics and following them
Proficiency in English (both verbal, written and technical )
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Friendly team and a family-like environment
Work from office