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We are seeking a skilled developer to join our team in the research and development of next-generation animation expressions. The role involves implementing animation libraries and related tools, enhancing runtime rig tools using NodeGraphQT and MaterialX, and extending the animation capabilities of our Trinity engine.

Requirements

  • Proficiency in C++ with experience in implementing animation-related processes, such as state machines, auxiliary bones, sway bones, IK, skinning, blend shapes, and data compression.

  • Expertise in C# is essential.

  • Basic knowledge of DCC tools.

  • Familiarity with GUI libraries like ImGUI and QT.

  • Knowledge of visual scripting solutions and their integration with game engines.

  • Some tasks will involve runtime implementation, including state machines, auxiliary bones, sway bones, IK, etc., using C++.

Nice to have requirements

  • Experience with Python.

  • Experience in animation-related research and development.

  • Hands-on experience in programming animation tools.

  • Implementation of animation-related tools and library functions.

  • Experience in GUI implementation, particularly with C# and Python.

  • Knowledge of Haxe is optional.

  • Some understanding of the Japanese language might be useful! :)

Benefits

  • Learning & development opportunities

  • Exceptional private medical insurance plan

  • Casual workplace environment; new renovation and relaxation area

  • Friendly team and a family-like environment