We are seeking a skilled developer to join our team in the research and development of next-generation animation expressions. The role involves implementing animation libraries and related tools, enhancing runtime rig tools using NodeGraphQT and MaterialX, and extending the animation capabilities of our Trinity engine.
Requirements
Proficiency in C++ with experience in implementing animation-related processes, such as state machines, auxiliary bones, sway bones, IK, skinning, blend shapes, and data compression.
Expertise in C# is essential.
Basic knowledge of DCC tools.
Familiarity with GUI libraries like ImGUI and QT.
Knowledge of visual scripting solutions and their integration with game engines.
Some tasks will involve runtime implementation, including state machines, auxiliary bones, sway bones, IK, etc., using C++.
Nice to have requirements
Experience with Python.
Experience in animation-related research and development.
Hands-on experience in programming animation tools.
Implementation of animation-related tools and library functions.
Experience in GUI implementation, particularly with C# and Python.
Knowledge of Haxe is optional.
Some understanding of the Japanese language might be useful! :)
Benefits
Learning & development opportunities
Exceptional private medical insurance plan
Casual workplace environment; new renovation and relaxation area
Friendly team and a family-like environment