Responsibilities
Working with keyframe animation and Motion capture according client quality requirements
Abilty to provide quality assets to client with minimal participation from the Lead Artist
Communicates regularly with the Lead Artist regarding the status of current tasks
Obtains Lead Artists guidance and approval as required to advance tasks
Is expected to continue to refine artistic abilities and learn new software packages and / or in-house tools
Contibutes to the team-oriented environment
Requirements
Strong understanding Maya, Motion Builder or Max and preferences usage each of them. At least one of them.
Familiar with Game Engine Technologies such as Unity and Unreal
Good understanding of posing, timing, spacing, exaggeration.
Experience in Motion Capture post processing, overlay animation, retargeting, story, constraints.
Ability to receive constructive feedback
Self-motivation, good communication skills, and a great team-player attitude
Flexibility in usage different software packages.
Pluses:
Previous experience as animator in the game production
We offer
Regular learning & development opportunities; grow your career!
Exceptional private medical insurance plan
Casual workplace environment; new renovation and relaxation area!
“Care Bonus” to cover yearly health, educational and safety needs
Corporate parties and team building events
Food and drinks always available!
Friendly team and a family-like environment