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Responsibilities

  • Working with keyframe animation and Motion capture according client quality requirements

  • Abilty to provide quality assets to client with minimal participation from the Lead Artist

  • Communicates regularly with the Lead Artist regarding the status of current tasks

  • Obtains Lead Artists guidance and approval as required to advance tasks

  • Is expected to continue to refine artistic abilities and learn new software packages and / or in-house tools

  • Contibutes to the team-oriented environment

Requirements

  • Strong understanding Maya, Motion Builder or Max and preferences usage each of them. At least one of them.

  • Familiar with Game Engine Technologies such as Unity and Unreal

  • Good understanding of posing, timing, spacing, exaggeration.

  • Experience in Motion Capture post processing, overlay animation, retargeting, story, constraints.

  • Ability to receive constructive feedback

  • Self-motivation, good communication skills, and a great team-player attitude

  • Flexibility in usage different software packages.

Pluses:

  • Previous experience as animator in the game production

We offer

  • Regular learning & development opportunities; grow your career!

  • Exceptional private medical insurance plan

  • Casual workplace environment; new renovation and relaxation area!

  • “Care Bonus” to cover yearly health, educational and safety needs

  • Corporate parties and team building events

  • Food and drinks always available!

  • Friendly team and a family-like environment

Apply