This job listing expired on Jan 4, 2021
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We are looking for an enthusiastic Narrative Designer to join our highly passionate, Montreal-based team of creative developers and industry veterans, in order to work on a brand-new and original IP for next-gen consoles and PC.

As part of this full-time position, you will be in charge of envisioning, designing and driving the creation of numerous narrative and written contents for our new and ambitious third-person Action-RPG project, within a medium-sized team using Unreal Engine.

You will be working under the supervision of the Creative Director and Lead Game Designer, in close partnership with other designers and various departmental leads, in order to exert a direct influence over the end product’s quality and success.

ROGUE FACTOR OFFERS

  • Competitive salary and employee benefits package, including group insurance, unlimited sick days, RRSP with the employer’s contribution and gym membership.
  • Flexible work hours and a hybrid remote / on-site work formula.
  • Advantageous development budgets and appropriate production timelines on medium size and truly unique projects – created by and for gamers.
  • A dynamic, inclusive, challenging, and engaging work environment.
  • Continued training and career development opportunities.

RESPONSIBILITIES

  • Drive the conceptualization, creation, implementation and iterative development of numerous narrative pillars (character and story arcs, scenes, cinematics, scripts and dialogues, quests, objectives, collectible objects, lore, etc.) and other written contents (guides, user-interface elements, etc.) of impeccable quality, which will hold a central part in an ambitious third-person Action-RPG made with Unreal Engine.
  • Work closely with the Creative Director and the Lead Game Designer, other designers and team leads to create a highly interactive narrative experience which will remain coherent, authentic, captivating and immersive, all while respecting the project’s creative vision.
  • Manage the project’s narrative tools and processes to ensure the progression, revision, implementation, localization, translation, audio recording and follow-up of all written contents.
  • Perform and support integration activities of all narrative and written contents throughout all of the project’s systemic variables, while also proposing a host of interactive and non-interactive processes to deploy, in order to generate engagement and emotion from the players.
  • Push back the limits of the project’s creative direction by proactively contributing to brainstorming sessions, in order to propose new ideas and contents, as well as provide advice on the best practices to drive their implementation.
  • Write and maintain exhaustive, clear and frequently updated design documentation, in order to provide a technical guide/portrait to all localization and written content stakeholders.
  • Anticipate, organize and prioritize the design workload, in order to fulfill production objectives.
  • Take part in additional duties, which may include assisting with content creation, quality control and any other activities necessary to the project’s delivery and success.

​REQUIREMENT

  • B.A. or B.S. Degree or equivalent in a relevant field (Computer Science, Game Design, Communications, Literature, Cinema, Visual Arts or other).
  • 3+ years of experience in video game design, including a notable contribution to the design and implementation of narrative contents in a successful title, preferably in an RPG or highly narrative context.
  • Strong knowledge of industry trends in terms of interactive storytelling, character development, mission and quest design/writing, as well as scriptwriting.
  • Understanding the links between interactive storytelling and other video game pillars such as art, audio, gameplay and level design, as well as a capacity to creatively exploit these synergies, in order to create immersive and interactive experiences capable of generating player engagement and emotions.
  • Experience with video game localization/translation processes and pipelines.
  • Passion for a diversity of narrative genres, and their capacity to reach large publics through their expression in a wide variety of media.
  • Experience with (or marked interest for) 3rd-person action and RPG games.
  • Experience with rapid prototyping, iterative development and feasibility studies.
  • Extreme attention to details, as well as the capacity to solve complex problems and to clearly represent abstract concepts.
  • The ideal candidate will be autonomous, exhibit a positive attitude and possess strong analytical, organizational and communication skills (in both French and English), as well as display an eagerness for learning and self-improvement.

​BONUS POINT

  • Experience in shipping 1+ successful AA/AAA titles for consoles and PC, while occupying a Narrative Designer role through at least one complete development cycle.
  • Experience with Unreal Engine and its Blueprint system, scripting and databases.
  • Experience in following production roadmaps with project management tools like Jira.

ABOUT ROGUE FACTOR

​DESIGN DISTINCTIONS CREATE DESIRE

At Rogue Factor, we truly believe that the most important aspect of any creation is the strength of its design distinctions.

A powerful idea is one that has a voice of its own, born from an audacious vision to generate new meaning and leave no one indifferent. In order for a game to be truly memorable, for it to jolt people’s hearts and minds, its distinctive elements should be mystifying when first witnessed. They should challenge the audience’s pre-defined perspectives and expectations, forcing people to stop in their tracks, take notice, process, and dissect the information.

When this effect is achieved, when a product’s distinctions completely capture the onlooker’s imagination, it generates fascination and desire. A desire to know more, a desire to understand, to be a part of and possess.

​THE NEW ROGUE FACTOR – MONTREAL’S PREMIER BOUTIQUE STUDIO

With “Design Distinctions Create Desire” as our new guiding philosophy, we are hard at work planning and gearing up for our studio’s next 10 years and beyond, as we aim to become what we affectionately dub Montreal’s first Boutique Studio.

While our hometown is known the world over for its vibrant game industry, comprising both renowned AAA giants and a myriad of small indies, we believe that a space exists right in the middle for something radically different. A space for the emergence of a bold and original new model – a middleweight developer with the capacity to produce ambitious and world-class titles that are intricate, deep, personal and captivating.

​ROGUES WANTED

We want to create video games that are not afraid of being just that – games – utterly interactive and mechanically engrossing. In order to achieve this, our roadmap foresees the expansion of our current team to a total of 80-100 members, working with enviable development budgets and appropriate production timelines on large-scale-yet-intimate and truly unique projects – created by and for gamers.

Our goal is to offer breathtaking original tales that will unfold as you, the player, get to live and breathe them for yourself like never before. By fully embracing this ideal and striving to achieve its very embodiment, our ambition is nothing less than to write tomorrow’s gaming History.

  • Rogue Factor is an equal opportunity employer.
  • Candidates must be authorized to work in Canada.

Although we wish to sincerely thank all applicants, only candidates who have been selected for an interview will be contacted. For any questions, please contact us.